Friday 11 November 2011

Final & Tutorial




Flow graphs that read the XML file and will present thought bar graphs in building forms.

Brief

The idea of the Analytics engine is to present the temperature of different countries through bar graph in order to show the different between them. The buildings in three different areas represent a rural areas, developed countries and developing countries.
As the pachube that I have chosen was a brief one which I can determine it from myself and can have more freedom to decide the own purpose. As the building goes taller, that means that the temperature is higher. 
In the bar of developing countries, the building is getting taller and taller or it has just remained the same which would like to bring out the concept that the heat is trapped in the city as the buildings do not allow  the heat to be released. Therefore, it indicates that the solar panel that can help the decrease and release the heat of the city.


3x 30 sec video









Tutorial




Research assignment
Tutorial description:

The tutorial I have chosen is to have an automatic door in Crysis,  although this looks simple but this would be complicated if you do not get the flow graph working.
The doors will work as the local player walk towards the door and gets closer, the doors will automatically open.
From exp 1 & 2, i found out that no matter how easy the flow graph is, if you do not get it work or you have made one mistake in a node, it will be very frustrated and it will be very hard to spot them out if you do not check them one by one. So I have decided to interpret some simple flow graph but it will also helps the people to figure a lot of other flow graphs out as well as changing some minor node to have different result.
I got this inspiration from Vinh's tutorial which I think that having an automatic door will help the building to be much more modern and idealise while I demonstrate to others.

I did a research on automatic doors which nowadays, there are lots of different types of doors, such as the most used one which two doors go to the side, then the rotation one which you will get a better chance to see them in hotels, lastly, the door that you would see in movies in the space craft that it is combined with three triangles and it will rotate when you walk closer.

I have first made sure that my idea works with the flow graph, so I have tested with a box which allows myself to find out the result immediately. Then I used google sketch up to draw a door frame and doors so I can import into Crysis sandbox and start my tutorial video recording.

I really enjoyed doing this tutorial as I can share with people so we can learn from each other. The difficult part was recording my speaking as I found it hard to explain to others.

I hope people will enjoy my tutorial and find it useful as they are viewing it.


Tuesday 8 November 2011

week 3 - infographics


The use of colour can used to determine the change of data, from the highest to the lowest. It can determine the different between them through the use of cold and warms colours.


The differnet of the levels and colours can be used to determine the data from differnt points and different levels.


The scale of different items can determine the change of the data which these change of size can represent the change of data.



week 2 flowgraph






The flowgraph that works in Crysis will determine the distance from the original point and the average. While the player is walking towards or away from the point. The values will change increasingly or decresasingly.


My idea is to present the xml data from the feed that student has created  from pachube feed thought a graph.

Tuesday 4 October 2011

week 2 & {Research Task}

From the feed, it describes the temperature. I would like to have the buildings as bar graph which it shows that the relationship between buildings and the temperature.  The relationship is between the height of the buildings and the heat of the city, due to the pack and the height of the buildings in the city will trap the heat, therefore, the taller the building is, the higher heat it will be. 





From the inspiration of Vinh Nguyen, I have the idea on making something to change such as colour or position etc while the local player get closer.










Research:

http://www.russelllowe.com/benv2423_2011/experiment1/reference/week_03.html
Russell's tutorials which help a lot with ideas.

http://www.youtube.com/user/vinhxnguyen1#p/u/5/xr0soCuyZA8
An tutorial from Vinh which shows the flowgraph of the closer you walk to, the entity will glow brighter.

http://benv2423-2011vn.blogspot.com/
Vinh Nguyen's blog, very useful tutorials and flow graph. It is very helpful to learn the basic flow graphs and to build on them.




Monday 3 October 2011

Pachube



This is to find the average speed of the local player. It is slowly decrease as the player has stoped instread of become a zero value immediately.
I have chosen to research on the temperature & light sensor feed with https://pachube.com/feeds/35152


S.W.O.T Analysis:
Strengths - They are relaiable data which can determine though and temperature sensor. This does not have a lot of information describing the feed, therefore, I could have a bit more freedom to use and expand the feed.

Weaknesses - The difference may not be a big different because the temperature as temperature does not raise or fall in a large degree such as 10 degrees immediately.

Opportunities - An opportunity to understand in Crysis enviornment temperature presentation.


Threats - The inactivity period has made harder to understand and interpret the data which we need to do more research on the data itself.

Sunday 11 September 2011

Week 6 Final

Concept and main idea

The concept is based on the global well known issue - the global warming and weather change. All the human beings as well as living things are involved in this serious issue. People are fighting in the war at all time, including children and women. Babies were born in war, no one can escape from it.

The glowing components of the site represent a safety place for people to stay and be under the shelter due to the sudden weather change. The different components can allow the people to rest under different weather condition.

The trap can either help human beings to escape from the outside world but can also might trap themselves and cannot be escape.

The blue and the red shelter of the site represent the hot and cold condition which reflect that the weather is keep on changing.

The moving floor can be a stair for people to go up and down.





LINK: Mods http://www.mediafire.com/?456fj346vvir258
          Google Warehouse http://sketchup.google.com/3dwarehouse/details?mid=98fecaf19ccd33d9aeb02e71354de470&prevstart=0

Music Credit : Lux Aeterna By Clint Mansell - YouTube


Peer review:

From Tasman Shen

Week 5 - Draft