Tuesday, 4 October 2011

week 2 & {Research Task}

From the feed, it describes the temperature. I would like to have the buildings as bar graph which it shows that the relationship between buildings and the temperature.  The relationship is between the height of the buildings and the heat of the city, due to the pack and the height of the buildings in the city will trap the heat, therefore, the taller the building is, the higher heat it will be. 





From the inspiration of Vinh Nguyen, I have the idea on making something to change such as colour or position etc while the local player get closer.










Research:

http://www.russelllowe.com/benv2423_2011/experiment1/reference/week_03.html
Russell's tutorials which help a lot with ideas.

http://www.youtube.com/user/vinhxnguyen1#p/u/5/xr0soCuyZA8
An tutorial from Vinh which shows the flowgraph of the closer you walk to, the entity will glow brighter.

http://benv2423-2011vn.blogspot.com/
Vinh Nguyen's blog, very useful tutorials and flow graph. It is very helpful to learn the basic flow graphs and to build on them.




Monday, 3 October 2011

Pachube



This is to find the average speed of the local player. It is slowly decrease as the player has stoped instread of become a zero value immediately.
I have chosen to research on the temperature & light sensor feed with https://pachube.com/feeds/35152


S.W.O.T Analysis:
Strengths - They are relaiable data which can determine though and temperature sensor. This does not have a lot of information describing the feed, therefore, I could have a bit more freedom to use and expand the feed.

Weaknesses - The difference may not be a big different because the temperature as temperature does not raise or fall in a large degree such as 10 degrees immediately.

Opportunities - An opportunity to understand in Crysis enviornment temperature presentation.


Threats - The inactivity period has made harder to understand and interpret the data which we need to do more research on the data itself.

Sunday, 11 September 2011

Week 6 Final

Concept and main idea

The concept is based on the global well known issue - the global warming and weather change. All the human beings as well as living things are involved in this serious issue. People are fighting in the war at all time, including children and women. Babies were born in war, no one can escape from it.

The glowing components of the site represent a safety place for people to stay and be under the shelter due to the sudden weather change. The different components can allow the people to rest under different weather condition.

The trap can either help human beings to escape from the outside world but can also might trap themselves and cannot be escape.

The blue and the red shelter of the site represent the hot and cold condition which reflect that the weather is keep on changing.

The moving floor can be a stair for people to go up and down.





LINK: Mods http://www.mediafire.com/?456fj346vvir258
          Google Warehouse http://sketchup.google.com/3dwarehouse/details?mid=98fecaf19ccd33d9aeb02e71354de470&prevstart=0

Music Credit : Lux Aeterna By Clint Mansell - YouTube


Peer review:

From Tasman Shen

Week 5 - Draft

Week 4




The main idea of the installation is to reflect the weather nowadays, as global warming is taking place, the glowing parts of the building has reflected the sudden cold and hot weather in blue and red. The moving entities allows people to be either indoor or outdoor which to suit their need of being with the current weather. The trap structure on the ground remind people that it is not necessary to enter easily and we have to sacrifice in order to enter this safety place.

Piano Test



Week 3

Time of day and move entity


Rain










Week 2 - Pure War

Glowing car



flow graph of the glowing car



A model from the concept of Pure War





The reason as I have created this model to represent the Paul Virilio's concept of pure war is because Virilio's idea refers to everyone is in war which the model has a strong sense of disconnection between each structure. People are in war do not have a sense of connection toward the others.